Nomad Sculpt-Apk For Android

1.65

This is a trial version, there is only one in-app-purchase to unlock everything.
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4.3/5 Votes: 2,963
Developer
Hexanomad
Version
1.65
Updated
November 21, 2021
Requirements
4.4 and up
Size
66M
Get it on
Google Play

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Description

This is a trial version, there is only one in-app-purchase to unlock everything.
The limited features are:
– 1 undo/redo
– 1 layer
– project management (save/load/import/export)

– Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? you will also find some lasso/line/curve cutting tools.

– Stroke customization
Falloff, alphas, pencil pressure and other stroke parameters can be customized.

– Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.

– Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.

– Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.

– Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.

– Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!

– Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.

– PBR rendering
Beautiful PBR rendering by default, you can upload your HDRI environment.
You can always switch to matcap for a more standard shading for sculpting purposes.

– Files
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.

– Interface
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!

What's new

android: import popup can now load multiple files

light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF

file: fix crash when saving model with UVs
...

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